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Old Oct 04, 2007, 06:11 PM // 18:11   #41
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Who carries a rend touch on a ganker? The snare ele can easily start spamming freezing gust when the warrior comes around to destroy the ganker(communication ftw). Sure thats alot less pressure at the stand but Npc advantage is much more important at VoD. A DP'ed ganker ain't a good ganker...
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Old Oct 04, 2007, 06:38 PM // 18:38   #42
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Quote:
Originally Posted by wuzzman
Who carries a rend touch on a ganker?
I do, it's great fun to run around screaming ''lol I touched their monk11!!11!!1''.
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Old Oct 04, 2007, 07:55 PM // 19:55   #43
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Quote:
Originally Posted by Aatxe
I do, it's great fun to run around screaming ''lol I touched their monk11!!11!!1''.
Sounds like a lot of fun.

Seriously, I really mean it.

On Topic: 1 Warrior with rend touch isn't gonna do anything to 1 SoR ele. Even if you rend SoR off he still has blurred, possibly guardian and mend touch. You need a ranger in order to threaten SoR/Rit flaggers.
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Old Oct 04, 2007, 08:17 PM // 20:17   #44
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Originally Posted by wuzzman
Sor/runner is just too effective anti-gank defense.
SoR was buffed to be a response to sins in the first place. If we take as a premise that sins were never here (a bad idea quickly aborted), then we wouldn't see SoR use; it would have most likely never been changed.
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Old Oct 04, 2007, 08:23 PM // 20:23   #45
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Quote:
Originally Posted by DIH49
SoR was buffed to be a response to sins in the first place. If we take as a premise that sins were never here (a bad idea quickly aborted), then we wouldn't see SoR use; it would have most likely never been changed.
No, SoR was buffed in response to SoR being a shitty skill. It used to be 15/1/20
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Old Oct 04, 2007, 08:33 PM // 20:33   #46
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Originally Posted by RaZoO
You need a ranger in order to threaten SoR/Rit flaggers.
a bloody good one at that! Maybe thats another reason why we dont see anyone splitting anymore
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Old Oct 04, 2007, 08:41 PM // 20:41   #47
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yeah....Sor buffed to counter sins....fail idea. Sor was a underused/underpowered Elite that Anet decided to let see the light of day.
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Old Oct 04, 2007, 08:46 PM // 20:46   #48
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Originally Posted by Lorekeeper
a bloody good one at that! Maybe thats another reason why we dont see anyone splitting anymore
Oh I meant a ranger coupled with a warrior, my bad.
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Old Oct 04, 2007, 09:00 PM // 21:00   #49
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Pull back into your into your guild lord. Freezing Gust, Blure vision, pull out and Sor the archer the ranger is probably ganking. Call for a warrior. GG gank team.
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Old Oct 04, 2007, 09:36 PM // 21:36   #50
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Ganking was so much easier to accomplish in factions when everyone ran eprod runners with only blind to defend (Just watch Evil with 2 aod sins with only 2 attack skills each owning).
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Old Oct 04, 2007, 10:56 PM // 22:56   #51
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Originally Posted by MistressYichi
/agreed. Shadowstepping took most of the knowledge and skill of splitting out of the game and added a new dimension of "hey I think I'm good at split because I can instantly get out of the f'd up situation im in due to my lack of skill on playing a split."

Recall, AoD, Shadow Prison, Return, etc... are the worst thing that could have ever happened to splitting in this game.
AoD wasn't near as bad as the others. Shadow Prison just gave Assassins a retarded damage combination. AoD gave them a stupidly good movement buff but it made effective collapses a much more dominant form of splitting than otherwise, and thus it made counters to various splits far more clever in terms of how they were played. Recall was one of the worst contributors though. Shadow Stepping needs another major reduction in its maintainable distance.

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Vanquisher you a bit forgetting how much annoying utility that Blind Bots used to carry.....and doesn't mean you can deal with it doesn't mean it's not effective all the same. We can easily deal with Aegis, DA or the various other layers of passive defense, individually. Unfortuntely Aegis comes in copies of 2-3, who can reliably keep track of a para using DA, and who interupts wards against melee every time? Besides blindbots generally prevent adreline spikes from going through. Its not hard to hit 1 when you see a warrior press shock.
So don't rely on spike like a bad player and develop into a better one who can actually do more things than listen like a trained monkey. Throw shutdown on a blind guy on spikes, actually spike the blind guy, throw an extra kd on him, put out so much pressure he needs to be back in an area where he can use whatever party healing he has without massive risk. The importance of that character and the micro required to play it at a good level was often looked over, and was a huge difference between playing it adequately and very well. Mistakes on that character, in terms of either position, timing, or awareness, would often cause your team to completely break.
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Old Oct 05, 2007, 01:44 AM // 01:44   #52
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A couple problems with spilts at the moment;
1. It is quite difficult to kill a guild lord before vod with a spilt team. The sor runner is simply too efficant at stopping ganks, and can usually give the spilt team some dp with a warrior alongside him.
2. The vodway meta can win at vod even with an npc disadvantage. Shields up with wards+da+aegias keeps their few npcs alive longer then your many.
3. The general advice given to players learning to get better is to watch OB mode. Spilts are not seen in OB mode anymore. Players stopped learning how to spilt.

Don't get me wrong, i'm all for spiltting. I simply think it requieres alot of practice to become good at. Most people would prefer to run the current meta, simply because it's easier to run and they already have practice doing so. The vodway build can still succeed because the 18 minute vod forces both teams into an 8v8 situation. Then the vodway wins in that 8v8 situation because that one situation (vod) is what their whole build is made for.
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Old Oct 05, 2007, 03:13 AM // 03:13   #53
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Quote:
Originally Posted by Vanquisher
AoD wasn't near as bad as the others. Shadow Prison just gave Assassins a retarded damage combination. AoD gave them a stupidly good movement buff but it made effective collapses a much more dominant form of splitting than otherwise, and thus it made counters to various splits far more clever in terms of how they were played. Recall was one of the worst contributors though. Shadow Stepping needs another major reduction in its maintainable distance.



So don't rely on spike like a bad player and develop into a better one who can actually do more things than listen like a trained monkey. Throw shutdown on a blind guy on spikes, actually spike the blind guy, throw an extra kd on him, put out so much pressure he needs to be back in an area where he can use whatever party healing he has without massive risk. The importance of that character and the micro required to play it at a good level was often looked over, and was a huge difference between playing it adequately and very well. Mistakes on that character, in terms of either position, timing, or awareness, would often cause your team to completely break.
and by that statement plenty of builds should be still alive and kicking right now, but however already been nerfed to hell because "doesn't mean there is a counter, even numerous counters, doesn't mean its not overpowered" doctrine.
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